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close this bookAnimation Skills (Peace Corps; 73 pages)
View the documentAcknowledgments
View the documentPreface
View the documentGuinea worm fact sheet
Open this folder and view contentsUser’s guide
Open this folder and view contentsEnergizers
Open this folder and view contentsCase study
Open this folder and view contentsProverbs
View the documentTwo Pile Sort
Open this folder and view contentsStorytelling
close this folderGames
View the documentWhen and how to use games
Open this folder and view contentsCritical incident
View the documentDemonstration
Open this folder and view contentsFishbowl
Open this folder and view contentsGuinea worm graphics


"Individual ideas, like breaths, are waiting to be drawn from unlimited supply."

Margaret Danner

Games are structured experiences, usually governed by rules, usually entailing a competitive situation, usually with winners and losers, and usually enjoyable. There are as many games to play as the imagination is allowed to create. Games provide participants an opportunity to be actively involved in learning a concept or key idea, increasing self awareness, or maybe developing a particular skill.

A game used as an effective training method has the following advantages:


• It is an experiential learning method. Participants learn from what they do in the game, not by what the trainer tells them is important.

• It is active rather than passive.

• It has high motivational value. Learners respond well because they are actively and competitively involved.

• It is a fun way to learn.

• It emphasizes the role of the participants and de-emphasizes the role of the trainer.

• It emphasizes peer learning. It recognizes that the participant group is a great resource.

• Learning is accelerated. A game usually compresses a lot of information into a short time period and learning is rapid.

• A game only produces winners. Everyone is a winner because everyone learns or has the opportunity to learn.

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